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A
friendly wargaming club
in the home city of the Royal Navy |
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Portsmouth and Allied Wargames Society,
Southsea Community Centre, St. Pauls Road, Portsmouth, Hampshire.
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PAWS DBA Event Rules
1. De Bellis Antiquitatis (DBA) version 2.2 will be used.
2. A World Cup format will be used. Initially competitors will use their own armies and terrain (loan armies will be available). Competitors will be placed in groups of 4 or more. Every competitor will play other competitors in their group, to a minimum of 3 battles. Each battle will be aproximately 30-35 minutes long (45 minutes for the final).
3. Scoring shall be as follows:
a. 5 points for a complete victory (as defined in the rule book);
b. 2 points for a draw (game incomplete when time is called), if the player has destroyed more enemy elements than he has himself lost;
c. 1 point for any other draw;
d. 0 points for a loss.
4. In the event of a tie within a group the winner will be determined by:
a. head-head record;
b. most generals killed;
c. most camps/BUA sacked;
d. most elements killed.
5. The winner of each group, plus the best of the rest, will then play semi-finals and a final as a knock-out tournament to determine the overall winner. During the knock-out stage, competitors will secretly choose an army from all those that will be available.
a. The best placed of the junior competitors who fail to make the main knock-out stage will compete for the junior prize. This junior knockout stage will always result in a junior final, and may also include junior semi-finals if time and numbers permit.
6. If there are insufficient players to form at least two groups, then the event may be restructured as a single group, with each player playing all other opponents. In this case, a knock-out phase may not be played.
7. Element selection and army aggression may not be changed between battles. Army aggression must be appropriate for the theme century.
Please complete your score card as follows:
Full Name: |
Pool: |
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Opponents name |
Points scored |
Killed enemy general? (Yes/No) |
Sacked enemy camp? (Yes/No) |
Number of own elements lost |
Number of enemy elements killed |
Round 1 |
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Round 2 |
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Round 3 |
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Round 4 |
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